The Game Design Pipeline

The Game Design Pipeline
SHARE ON

The Game Design Pipeline is broken down into 3-parts in this article. The artists creating the look and style of the game, the designers forming the layout and story line and the programmers who input all the data and write it into code.  

Seeing as Tron was based on a game programmer, Flynn who is transcended into the games he built and forced to play, I found it fitting to reference pictures with this article.

Step 1: Artist create assets in Maya (Models/Animation) & Textures in Photoshop

The fist steps in game design brings the artists together to create the games overall look using concepts.  From the storyboard to characters, 3D models are created and brought to life down the design pipeline.  Any moving objects will also be animated as well as textured, giving them more depth and realism.  The entire game environment will be created by a group of artists working closely with the designers to create the games overall look and style. 

 

 Concept Design - Animation - 3D Modelling - Compositing & Lighting 

 

advanced_diploma_concept_design_land.jpg Advanced-Diploma-3d-Animation-Landadvanced_diploma_3d_modelling_land.jpg advanced_diploma_composition_lighting_land.jpg

 

Step 2: Designers layout assets to build the game environment

 

Tron-Build

 

Designers create the layout of the game by building the actual environment which the character will interact with throughout the game, placing ledges, obstacles and objects, making sure everything flows.  The designers are responsible for building a playable story line, to do this they work with artists incorporating the games look to the overall layout.
 

Step 3: Programmers create the game build with all game play functionality
 

Master-Control-Program-Tron

Programmers are software engineers, they take all the information and write it into code.  They are in charge of making sure the game runs smoothly.  Breaking everything down, programmers input all sorts of code, the various types include:

Game Engine - create the base engine of the game, including simulated physics.

Physics Engine - dedicated to creating the physics required for the game.  Some different types of physics would be gravity differences in a game revolving around earth and outer space sequences.

Graphics Engine - specialize in developing and modifying complex 3D graphic rendering.  Due to having the need to grasp advanced mathematical concepts these programmers are usually in high demand.

Artificial Intelligence - ten to twenty percent of programming staff is usually dedicated to this aspect.  A.I. programmers simulate intelligence in opponents in a game, which has because a specialized discipline.

Sound - need I say more, these guys program the sound into the game, further engorging your mind into the game.

Gameplay - these guys focus mainly on the game's strategy, implementing the games logic and mechanics.

Scripter - a scripter deals with cinematic events, enemy behavior and game objectives.  Scripters are usually game designers as well.

UI - User Interface programmers usually develop a library that can be used across multiple projects.

Input - not a full-time position on any particular project, they write code for the input of Keyboard, mice, or joysticks.  Programming how these affect the game.

Network - Considered one of the most technically challenging, network programmers allow players to compete and cooperate, connected via LAN or the Internet.

Game Tool - their job is to  write tools that handle game specific tasks such as: IDE, 3D graphics modelling and photoshop.

Porting - porters convert code from one platform to another.

Technology - more likely to be found in larger development studios with specific departments dedicated solely to R&D (Research & Development).  They are responsible for practical implementation of algorithms, issues pertaining to memory requirements and caching issues.

Generalist - taking on various roles, tasked mostly with tracking down bugs and deciding which subsystem expertise is required to fix them.

Lead Game - ultimately in charge of all programming for the game, responsible for keeping track of development from a programming standpoint.

 

Step 4: Game Build (Everyone)

Everyone in the team will have constant access to the game build and will be able to compile and test it as required.  Any of the three departments, Art, Design and Programming will be able to make edits.  Every department will test the game, searching for glitches or bugs, the artists will also make changes to characters or the environment if needed.

 

 > artistic corrections will be given to the artists / > game play issues will be dealt with by the designers

>bugs found in the game will be fixed by the programmers

 

Game-Design-Pipeline


Are you ready to take your first steps down the path of finding your place in the games design pipeline? Find out more about all the classes we offer at CG Spectrum by hitting the link bellow.

 Learn More About Our Courses 

 

Related Articles

5 Tips For Getting a Job After Studying Visual Effects

Is there anything better than a perfectly executed and seamless VFX scene like the colourful set pieces in Thor: Ragnarok? Or anything worse than an obvious, unconvincing CG? (We refuse to name names here). We all want to be working on the next Deadpool, Legend of Zelda instalment, or anything that comes out of Pixar, but how do you stand out from the crowd?
Read More

Can You Start a Career After Taking Online 3D Animation Classes?

Anywhere you look today you will see beautifully rendered 3D animation and visual effects. From advertising and video games to your favourite movies and T.V. shows. If our world is so saturated with computer generated imagery, why then do we not hear more from people working in the Visual Effects and 3D Animation industry? How do people transition from contemplating game or movie design to living their dream career with an animation job?
Read More

On the Rise: Online Animation Courses

The Animated Film & Video Game industry is on the rise and so are online computer animation courses. International consumption of digital entertainment is at an all-time high. Think about the currently most popular movies, video games, even mobile apps. Talented artists are using increasingly sophisticated technology to entertain and amaze a more tech-savy audience. With a rapidly expanding market, there is increasing demand for talented, passionate 3D animators and CGI artists.
Read More

CG Spectrum Studio Tour Day

In July, we hosted an action-packed studio day with our industry partners in Melbourne, Australia. Students met future employers, professional studio mentors and alumni working in the heart of Australia‚Äôs world-class VFX & gaming scene, including the artists behind titles like Game of Thrones, Doctor Strange and more. It was a career-making opportunity, and an important part of the student experience at CG Spectrum. 
Read More