Learn How To Draw Concept Art for Film & Games

Online Concept Art Lessons Taught By Industry Pros



Are you interested in how to draw concept art or what it takes to become a concept artist for film and games?

Learning concept art can be a challenging and rewarding journey but it’s often hard to know where to start. You’ve downloaded the software, bought a Wacom tablet and have tons of ideas in your head that you want to bring to life, but you get frustrated and dragged down by all the technical stuff when all you want to do is draw. 

Here at CG Spectrum, our goal is to make sure that our students have the necessary skills to prepare them for the working in the world of visual effects and video games.

In just 6 months, our online concept art course covers the entire process, from Photoshop basics to creating thumbnails, digital painting and lighting, to finalizing and creating polished pieces for your portfolio.

The Introduction to Concept Art course can be taken in a small group or as a one-on-one mentorship. Whichever you choose, you can rest assured that your mentor will take a personal interest in your future success. Mentor feedback sessions consist instructors working directly with your file in a live online setting. This personal approach will guarantee a way to learn concept art unlike any other school.

After completing this course, you will have all the necessary knowledge to move on to the Advanced Concept Art & Illustration Diploma program, through which CG Spectrum will continue to help you on your path to becoming a professional Concept Artist for film and games.


“Not only have I gained knowledge from this course, I have also gained a great relationship with my mentors and classmates. I am glad I was able to be part of this amazing school.”

Liam Jones


Next Intake
September 3rd, 2018

6 Months

Course Delivery

Course Load
20 hrs/week

Skill Level
Beginner - Intermediate

A computer that meets the minimum recommended specifications and a digital drawing tablet 

What You Get

  • Access to world-class mentors
  • Live weekly classes
  • Weekly recorded critiques 
  • Custom built curriculum
  • Original video content
  • Adobe Photoshop student software license
  • Access to online learning portal


Study Period 01 - Intro to Photoshop, Perspective & Anatomy



In Study Period 01 students get familiar with Adobe Photoshop the industry standard software used in creating concept art for movie and video games.

You'll learn how to navigate the user interface and take a look at the tools, menus, tabs, layers, and brush styles typically used when creating concept art assets. We will also walk you through the image formats that you might encounter when working as a concept artist as well as formatting and how it relates to presenting visual information in your asset work.

Students will gain a solid foundation in the most important skills needed to progress as a concept artist such as life drawing, perspective drawing and anatomy for humans and creatures.

Follow along as we discuss indirect versus direct design briefs and how to begin developing ideas for your assets based on the information you have received in a design brief.

By the end of this study period students will be introduced to standard industry workflows that are used by professional concept artists.

  1. Master the basics of Photoshop software, with a focus on basic interface navigation and drawing tools used by professional concept artists 

  1. Learn how to create your own custom brushes and the difference between different blend modes

  1. Get an introduction to life drawing and how the practice of observing from life can help develop your understanding of naturally occurring phenomenon

  2. Learn all about the different types of image formats used by concept artists and how to properly format your work for professional presentation 

  1. Gain solid foundations in perspective drawing and find out why it is one of the most important skills a concept artist must practice

  1. Study human and creature anatomy to get a better understanding of how different physical attributes affect design choices

Study Period 02 - Color Theory, Lighting & Rendering



In Study Period 02 students begin to understand how color and light play an integral part in creating more visually appealing artwork. Mastering these fundamentals is key to adding depth, mood and contrast to your concept art and quickly producing various creative designs to take enhance and take further.

Students will also learn how to quickly supplement their ideation process by finding reference imagery to support their design brief and create quick thumbnail sketches to develop a more specific, refined and detailed sketch.

Next, students will learn how to take their sketch and begin to create a cleaned-up line layer over top, so they can start mapping out their values that create clear separation between design elements within their assets. From there, we look at how to add lighting and volume to our value mapped designs to create a more convincing three-dimensional asset.

Students will finish the course with a fully rendered and polished piece of concept art using all the techniques they have been taught. Once completed students are eligible to enroll in the more Advanced Concept and Illustration course.

  1. Gain an in-depth understanding of color theory and how the colors you choose affect the overall mood and make up of your concept art

  2. Add depth to your work by applying deliberate and thoughtful lighting that helps tell a story and creates atmosphere

  3. Learn how to find reference imagery to support your understanding of the subject matter contained in your design brief

  4. Find out how to gain inspiration, map out ideas and get through any roadblocks using the process of ideation

  5. Learn thumbnail sketching as the first part of the drawing process of creating a concept art asset

  6. Add color to our value scale paintings, apply color in stages and add final touches to make your work pop

  7. Bring your creation to presentation quality and put the finishing touches on your design.



Brandon Reimchen
Mentor of Concept Art

Known for
Resident Evil: Operation Raccoon City

Jake Collinge
Mentor of Concept Art

Known for
Ratchet and Clank

Fabrizio Bortolussi
Mentor of Concept Art

Known for
District 9



"I have nothing but great memories of CG Spectrum! I was a bit unsure when I signed up for the concept art course because I had no prior experience, but it changed my life. I had a great mentor, Brandon, who would always push me to do better and I learned valuable things each class."

Erika Hornakova


"During my time at CG Spectrum my skill as an artist and concept artist specifically, rose to new heights I'd never imagined possible. I fell deep into the rabbit hole during this course, only because CG Spectrum offered so much extra information. This left me ready to kick start my career. "

Ryan Tinder-James




Group Class

At CG Spectrum you're never just a number. We cap our concept art class sizes at 5 students so you get the most attention possible at a more affordable price. 



6 x payments

Study Period


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Save 20%

1-On-1 Class

By choosing the 1-on-1 option you will get more individual attention from your mentor while having the flexibility to work within your busy schedule.



6 x payments

Study Period


Save 10%



Save 20%


Do you have questions about one of our courses? Contact us and we'll get right back to you.