Have you ever wondered how 3D models such as props, characters and environments are created for your favourite films and video games? Are you looking to take your 3D modeling skills from hobbyist to professional?
After completing this course, you will have all the necessary knowledge to move on to the Advanced 3D Modeling Diploma program, through which CG Spectrum will continue to help you on your path to becoming a professional 3D modeler for film and games.
"I started with CG Spectrum because they offered a more specific program for my needs. Let me assure you that it was the best move I have ever made. Mentors are current industry professionals so you know that techniques are relevant and I honestly believe that these guys are in it to see you succeed."
July 2nd, 2018
Beginner - Intermediate
What You Get
Starting out using Maya can seem like a daunting process. From its overwhelming interface to its enormous array of capabilities, knowing where to begin can seem near impossible. Students will start by looking at Maya's user interface and begin learning how to navigate in a scene, create objects, and use the most important 3D modeling tools and then apply that knowledge to create your very own 3D asset from scratch.
Next, students will learn the key differences between creating 3D models for films and video games by learning proper high poly 3D modeling techniques on a hard surface object and then building a version that is suitable for a game engine. Once your 3D asset is created students will get an in-depth introduction to texturing in Substance Painter and learn the basics tools and methodologies to move forward texturing a complex hard surface object.
In Study Period 02 we kick things up a notch and get into some really cool projects. Students build from their foundation skills and learn the basics of 3D character modeling for film and video games as well as the fundamentals of human anatomy. You'll get to create your own game ready, fully textured 3D character from scratch complete with clothing accessories and hair.
Up next, you'll dive into learning the basics of creating a 3D environment and all the assets that populate it including buildings, trees, rocks and some cool props. Students will be given an environment concept design and work through the process of building a 3D environment from start to finish. This includes texturing and lighting your amazing work so you can show it off and import it into Unreal Engine.
Students will learn the basics of character modeling as well as how to get started with orthographic character sheets, model breakdown, and anatomy blocking.
Apply cloth and skin shaders as well as posing and setting up a basic Arnold scene for rendering
Learn the basics of 3D environment modeling and create an environment from scratch. This will include blocking, sculpting, procedural instancing, organic and hard surface modeling
Texture your 3D environment and learn how to present it with lighting and rendering techniques for your portfolio
Students can choose to move on to the Advanced 3D Modeling Diploma
"I got a job offer at a major feature film studio before even graduating! Studying at CG Spectrum gave me the opportunity to network with industry artists while I was learning and coupled with the amazing course I was able to secure a position in the industry. Now I'm working on amazing projects in my dream job!"
"CG Spectrum has a way of mentoring students that I haven't experienced before. I feel as though my mentor is always pushing me in order to become industry ready and I'm not just another number. Mentors are always available for feedback and take a proactive approach to teaching their students."
At CG Spectrum you're never just a number. We cap our 3D modeling class sizes at 5 students so you get the most attention possible at a more affordable price.
6 x payments
By choosing the 1-on-1 option you will get more individual attention from your mentor while having the flexibility to work within your busy schedule.
6 x payments