Greg has been an FX artist for the last 13 years and has worked in TV, film and game development. Some of his recent work include Life of Pi and Jack the Giant Slayer. He recently worked at Ubisoft Montreal on the Assassin's Creed franchise and For Honor.
His area's of expertise are rigid bodies, particle/fluid simulation and real-time FX for games.
Read more about Greg and his work in his interview with us on the CG Spectrum Blog!