After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive. His focus as a Concept Artist has been placed on being adaptable to different aesthetic styles, while always adding visual interest to his designs. Whether its characters, props, or environment art, Brandon aims to elevate each project he works on by employing imagination and attention to detail to produce a quality product.
Read more about Brandon in his interview with us, on the CG Spectrum Blog