LEARN VIDEO GAME ANIMATION

Online animation course for game design

APPLY TODAY 2 WEEK FREE TRIAL

GET PROFESSIONAL 3D ANIMATION TRAINING FOR UNREAL ENGINE 4

Have you always wanted to learn Unreal Engine 4 but don’t know how to get started? Are you interested in pursuing a creative career as a video game animator?

Knowing where to start can be a daunting process. You may have looked at tons of online resources, bought a few tutorials and played around with Unreal 4 but you end up just getting frustrated. Rest assured you’re not alone!

That’s why CG Spectrum has developed the Unreal Video Game Animation course to help you build proper foundations and learn the most important principals of video game animation and design so you can start off on the right foot. During this course, you will how to create and implement animation into Unreal Engine 4 and create your very own executable video game. Dive deep into Unreal 4 and learn professional work-flow techniques for 3D animation in the worlds most popular game engine from Animation Technical Director, Simon Warwick of the Batman: Arkham series.

If you are interested in learning video game animation for Unreal Engine 4 and creating your own video game experiences then there’s no better course to help get you started.

By combining industry artists, a 1-on-1 teaching structure and a customised curriculum, our online courses offer an educational experience like no other school.

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"I cannot recommend CG Spectrum enough. The mentors at CG Spectrum are fantastic! The level of education I have received is unlike any other school I've come across. What separates CG Spectrum from other schools is that the mentors at CG Spectrum are not only talented professionals in their own right, but they also care about your success as an artist both in school and after you graduate. They are willing to spend as much time as they need, in order to teach you the material properly."

David Nelson CG Spectrum Student

COURSE INFORMATION

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UNREAL ANIMATION COURSE CURRICULUM

INTRODUCTION TO UNREAL ENGINE Week 01 - 02

Within our first series of classes, we’ll cover an overview of video game production and focus generally around video games from an animator and rigger’s perspective. Next students will get their hands dirty by installing Unreal 4 and complete a brief overview of the interface.  We’ll cover common workplace file management practices and get ourselves set-up with Unreal 4’s animation toolset for Maya.  

TOPICS COVERED

  1. Video game history and expectations
  2. Editors and motion capture overview
  3. Unreal Interface and source control
  4. The ART toolset and proxy characters
  5. Creating and Unreal project 

CHARACTER ANIMATION IN UNREAL ENGINE WEEK 03 - 10

Next, students will dive into character animation for video games by animating and implementing idles, walks and jumps using hand keyed animation and motion capture data. Once students have a range of character motions they will implement their animation into the game engine and learn rigging techniques in Unreal to equip their character with a prop or weapon.

TOPICS COVERED

  1. Animating and implementing idles
  2. Animating and implementing runs/walks
  3. Animating and implementing jumps
  4. Adding a gun or prop
  5. Unreal's blending system


 

CREATING IN-GAME CINEMATICS WEEK 10 - 12

This section is dedicated to learning cinematics within video games and to understand how Unreal’s new sequencer tools work. This includes how to create and key multiple cameras as well as add characters that animate using our available animations. Afterwards, we can wire our scene so that the cinematic is triggered correctly and understand how pre-rendered pipelines can be set-up.

TOPICS COVERED

  1. Animations in sequencer
  2. Setting up and blending cameras
  3. Recording gameplay
  4. Implementing teleports and interrupts
  5. Playback of cinematic

PRODUCTION WORKFLOWS WEEK 13 - 16

The final section is dedicated to polishing and preparing our project in a way you would experience in a studio environment.  We’ll go back through previous animations and gameplay with our final character and list out our production bugs that need more time.  By the end of the course, we’ll have our project packaged into a stand-alone executable that can be shared with anyone!

TOPICS COVERED

  1. Preparing custom mesh
  2. Finalize skinning
  3. Preparing mesh in Unreal
  4. Testing and polish
  5. Packaging your project

 

A WEEK IN THE LIFE OF A CG STUDENT

Start: Lessons / Video Content

  • Review the recorded lectures and supportive material
  • Review the assignment requirements
  • Begin researching and planning their week 
  • Start assignment 
  • Middle: Live Q&A Session / Feedback
  • Submit their first pass of work for the mentor’s video critique
  • Meet instructor online for a Q & A and critique session
  • Download and review recorded Q & A session and revise their work according to mentor feedback

End: Critique / Feedback

  • Submit their final pass of work for the week
  • Review additional recorded critique by their mentor working within their file
  • Review the following weeks recorded lectures and supportive material
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CG SPECTRUM STUDENT SHOWCASE

GRADUATE INDUSTRY PLACEMENT

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CONTACT US FOR MORE INFO

Do you have questions about one of our courses? Contact us and we'll get right back to you.

MEET YOUR MENTOR

Simon Warwick is trained and practiced in animation but is always exploring technology, trying to learn how to create the next best thing. He's spent the past 7 years working at established video games studios, and was recently credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios. 

Simon hopes to pass along skills learned in the games industry to help students deal with problems with no correct answers. 

WHERE YOU KNOW HIM FROM

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