Have you always wanted to learn Unreal Engine but don’t know how to get started? Are you interested in pursuing a creative career in Video Game Animation?
Knowing where to start can be a daunting process. You may have looked at tons of online resources, bought a few tutorials and played around with Unreal 4 but you end up just getting frustrated. Rest assured you’re not alone!
That’s why CG Spectrum has developed the Unreal Game Animation course to help you build proper foundations and learn the most important principals of video game animation and design so you can start off on the right foot. During this course, you will learn animation in Unreal Engine 4 from Simon Warwick who worked as an Animation TD at Rocksteady Games for Batman: Arkham City.
If you are interested in learning Video Game Animation for Unreal Engine 4 and creating your own video game experiences then there’s no better course to help get you started.
By combining industry artists, a 1-on-1 teaching structure and a customised curriculum, our online courses offer an educational experience like no other school.
CG Spectrum gives you direct access and connects you to the best mentors from around the world, delivering a personalised education that gives you the competitive edge you need to succeed.
To be the best, learn from the best at CG Spectrum.
NEXT INTAKE - OCTOBER 2ND 2017
Within our first series of classes we’ll cover an overview of video game production and focus generally around video games from an animator and rigger’s perspective. This will also include some foresight into the future of video game production and will leave you with a general sense of what to expect when working in the industry.
To begin, we’ll start getting our hands dirty by installing Unreal 4 and complete a brief overview of the interface. We’ll cover common workplace file management practices and get ourselves set-up with Unreal 4’s animation toolset for Maya. By the end of this series we’ll have our own proxy character moving around within our test level!
Key Learning Points
We’ll start our first animations for our character by hand keying the standing idle and implement it into our level. Afterwards we’ll clean up some motion capture for our ambient idle animations and implement them so they play randomly when the player is idling.
Once the style and mood of the character is defined we need to create the walk and run cycles. We will continue to demonstrate ways of importing motion capture cycles and techniques for cycles that need to translate on spot. Once we have our cycles we can implement and test the motion in-game using Unreal’s blending system.
Key Learning Points
This class will focus on assembling the jump animation which must be designed in multiple pieces to work correctly within Unreal. Implementing the jump will involve good use of the state graph blueprint and will cover tricks for identifying bugs and tweaking blend times.
Next up we will focus on equiping the player with a prop or a weapon. This includes understanding how to rig a prop to be imported into Unreal. Afterwards we can create the required animations and implement them into the game using animation montage.
This class is dedicated to learning cinematics within video games and understand how Unreal’s new sequencer tools work. This includes how to create and key multiple cameras as well as add characters that animate using our available animations.
Afterwards we can wire our scene so that the cinematic is triggered correctly and understand how pre-rendered pipelines can be set-up.
Key Learning Points
We’ll take a look at some skinning techniques as we update our proxy rig to fit with our final character mesh. Once that’s complete we can update our rig into Unreal and see what kind of results we get with our new character.
The final section is dedicated to polishing and preparing our project in a way you would experience in a studio environment. We’ll go back through previous animations and gameplay with our final character and list out our production bugs that need more time. By the end of the series we’ll have our project packaged into a stand-alone executable that can be shared with anyone!
Key Learning Points
MEET THE COURSE CREATOR
Simon Warwick is trained and practiced in animation but is always exploring technology, trying to learn how to create the next best thing. He's spent the past 7 years working at established video games studios, and was recently credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Simon hopes to pass along skills learned in the games industry to help students deal with problems with no correct answers. Having an open mind and staying just outside your comfort zone can keep you ahead of the competition and make you a valuable employee. With time, the mysterious world of game development will be something that you too can explore and create in!
"The amount of one-on-one is second to none."
My time with CG Spectrum has been an invaluable learning experience. Having never done an online course, I didn’t expect to receive the level of personalised learning and quality teaching that I have experienced so far. The techniques that I have been taught have not only improved my animation skills by leaps and bounds, but they have also taught me to be a better storyteller through animation.
"I cannot recommend CG Spectrum enough."
The mentors at CG Spectrum are fantastic! The level of education I have received is unlike any other school I've come across. What separates CG Spectrum from other schools is that the mentors at CG Spectrum are not only talented professionals in their own right, but they also care about your success as an artist both in school and after you graduate. They are willing to spend as much time as they need, in order to teach you the material properly.
Our free course trial gives you access to 2-weeks to the course of your choice, letting you interact with the Mentors who could be teaching you, check out the assignments and course content and see whether our online model suits your learning style.
We're confident you'll love the course but why not give it a try first!
Do you have any more questions about the course? Get in touch and one of our happy CG team members will help answer your questions.