Have you ever wondered how 3D assets such as props, characters and vehicles get created for your favourite feature films, TV shows and video games? Are you interested in pursuing a creative career as a 3D artist but don’t know where to begin?
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Starting out using Maya can seem like a daunting process. From its overwhelming interface to its enormous array of capabilities, knowing where to begin can seem near impossible. We will start by looking at the interface and begin learning how to navigate in a scene, create objects, and use the most important modeling tools then finish up by creating your very own 3D asset.
Good 3D modeling is essential for creating great artwork, but texturing will really bring it to life. During this section of the course, we will dive into texture mapping and UV layout in order to add
During this section of the course, students will model a low polygon video game character, learn the fundamentals of good edge flow and continue a deeper look at modeling tools in general. By the end of this project, you will have completed an entire stylized character, and have a better understanding of character modeling techniques.
In the final weeks of the course, students will learn what it takes to model and texture a high-resolution 3D humanoid character. Using the base mesh created previously students will add more features to their
Start: Lessons / Video Content
Middle: Live Q&A Session / Feedback
End: Critique / Feedback
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"I got a job offer before graduation! The opportunity to network while you learn coupled with CG Spectrum's amazing course and mentors allowed me to secure a position in the industry before I even graduated."
Andi Edirisinghe 3D Modeler