Learning concept art can be a challenging and rewarding journey but it’s often hard to know where to start. You’ve downloaded the software, bought a Wacom tablet and have tons of ideas in your head that you want to bring to life. It’s easy to get frustrated and dragged down by all the technical stuff when all you want to do is draw.
Start your journey to becoming a concept artist for VFX & game design today with our Introduction to Concept Art & Illustration course, created by CG Spectrum’s mentor of concept art, Brandon Reimchen.
During the course you will learn all the important tools needed to set up your concept art workflow and how to fully flesh out your ideas using techniques such as ideation, reference gathering and creating thumbnail sketches.
Students will go through the process of creating a finalised concept art piece where you’ll learn sketching, clean up, value mapping, rendering, colouring and putting final touches on your polished piece so you can add it to your portfolio.
By combining industry artists, a personalised teaching structure and a customised curriculum, CG Spectrum's online courses offer an educational experience like no other school.
"This is the school you're looking for! The mentors are awesome, the course is well designed, you have the best of the best teaching you, whats not to like! I have done both one on one mentoring and the group class and I have to say, no other online school can compare to the amount of time you get with the mentor working on your own projects as this school. It's fantastic!"
Tommy Hansen CG Spectrum Student
Get familiar with Photoshop as we look at the tools, menus, tabs, layers, and functions that you will typically make use of when creating concept art assets in Photoshop. During this week, we will also walk through a basic look at some image formats that you might encounter when working as a concept artist as well as formatting as it relates to how you can present visual information in your asset work. Follow along as we discuss indirect versus direct design briefs and how to begin developing an idea for your asset based on the information you have received from your clients.
During this week you will find out how you can supplement your ideation process by finding reference imagery to support your understanding of the subject matter contained in your design brief. We will also look at how to search and save the right kind of images. We will also look at an introduction to thumbnail sketching as the first part of the drawing process in the workflow of creating a concept art asset. From there you will select a thumbnail sketch so that we can begin developing a more specific and refined detailed drawing.
During week 03 you will take your sketch to the next level. We will talk about how to take your detailed sketch and begin to create a cleaned up line layer version over top. Next, we talk about the important step of mapping out your values to create a clear separation between certain design elements within your asset. From there, we look at how to add lighting and volume to our value mapped designs to create a more convincing three-dimensional asset.
Next, we look at methods of how to add colour to our value scale paintings, apply colour in stages and add some final touches to make your work pop. We'll bring your creation to presentation quality and look at how to put the finishing touches on your design. As a bonus, we will look at how the practice of observing from life can help develop our understanding of naturally occurring phenomenon which we can then translate into our future concept art assets.
Start: Lessons / Video Content
Middle: Live Q&A Session / Feedback
End: Critique / Feedback
"The most important quality of CG Spectrum is that they concentrate on training their students in a specific discipline.They know that the industry is full of experienced and trained people and their goal is to find jobs for their student. I honestly believe that these guys have built this institution to get people jobs and help grow the industry into something even more amazing than it is now."
Tom Garden Concept Artist - Freelance
"CG Spectrum has really taught me how to further develop my design skills and push my portfolio to a professional standard. My mentor is an experienced industry concept artist and made every class enjoyable. The mentors really train you to how to think critically about your work and acquire more attention for detail; details that really pull your work together to make that impressive polished piece in your portfolio."
Stephanie Lee Concept Artist - Tayutau
After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive. His focus as a Concept Artist has been placed on being adaptable to different aesthetic styles, while always adding visual interest to his designs. Whether its characters, props, or environment art, Brandon aims to elevate each project he works on by employing imagination and attention to detail to produce a quality product.
WHERE YOU KNOW HIM FROM
Disney Infinity 3.0
Take the next step in your journey to becoming a concept artist for VFX & game design and sign up for our full Concept Art & Illustration course. From character and environment design to matte painting and digital paint overs, CG Spectrum's one year online Diploma of Concept Art & Illustration gives you the skills to create a polished portfolio with guidance and training from industry professional artists.
CG Spectrum gives you direct access and connects you to the best mentors from around the world, delivering a personalised education that gives you the competitive edge you need to succeed.