Advice from a Game Animator and CG Spectrum Alumni
Is there anything better than a perfectly executed and seamless VFX scene like the colourful set pieces in Thor: Ragnarok? Or anything worse than an obvious, unconvincing CG? (We refuse to name names here). We all want to be working on the next Deadpool, Legend of Zelda instalment, or anything that comes out of Pixar, but how do you stand out from the crowd?
Anywhere you look today you will see beautifully rendered 3D animation and visual effects. From advertising and video games to your favourite movies and T.V. shows. If our world is so saturated with computer generated imagery, why then do we not hear more from people working in the Visual Effects and 3D Animation industry? How do people transition from contemplating game or movie design to living their dream career with an animation job?
CG Spectrum's Animation Department Head, Mark Pullyblank, provides some invaluable advice on what Animation Supervisors look for in a demo reel. He also gives some great tips on what to do and what NOT to do.
Whether it's beautiful art styles, endearing characters, enthralling story lines, exhilarating game play or a mixture of all of these factors, video games can whisk us away to different worlds and put us in situations we would never usually find ourselves.
“Some people can create fantastic images, but can’t draw anything.” – Greg Hird-Rutter, Senior FX Artist at Bioware, formerly at Ubisoft
Three weeks ago we launched our free Maya Tiger Animation Rig, a quadruped rig aimed at helping animators take their skills to the next level.
Are you ready to take your animation skills to the next level? Want to create the most ferocious four-legged beast you can possibly imagine?