Whether it’s beautiful art styles, endearing characters, enthralling story lines, exhilarating gameplay or a mixture of all of these factors, video games can whisk us away to different worlds and put us in situations we would never usually find ourselves.
But for Kenny Roy, founder of animation and game development studio Arconyx, the aim is to achieve all that and so much more in his upcoming game ‘I, Hope’.
Inspired by games like The Legend of Zelda franchise and Shadow of the Colossus and designed to give those fighting for their life’s in the hospital the tools needed to help overcome their struggles, I, Hope is a game with an incredible purpose: To help plant the seeds of hope in those who need it most.
“The goal is to reinforce the strength we have within.” Kenny explained. “I want players walking away from the experience empowered and emboldened in their life’s adventure.”
Set for release sometime this year, 100% of the proceeds of the game will go towards will go to GameChangerCharity.org, a non-profit organization that provides much-needed support to children and families with life threatening illnesses.
I had a chance to ask Kenny some questions about the inspiration behind me, Hope and whether he had any tips for those looking to start a game development studio of their own.
How did you break into the CG industry and what tips do you have for artists looking to do the same?
I consider myself extremely fortunate to be able to create the things that I do, so I think gratitude is the foundation for inspiration.”
What inspired you to make a game like I, Hope?
What films and games helped form your style and inspired you to make games the way you do?
What do you hope those who play I, Hope to get out of their experience with the game?
I, Hope” came from the realization that there are kids right now fighting for their lives that need a message of hope.”
What has it been like building your own studio and what tips do you have for anyone looking to do the same?
What are the main difficulties of running your own studio?
Once you get that first big project, spend at least a 1/4 of your time looking for the next one, always!”