Blog

The latest news and insights for the CG Industry

Do Studios Hire Specialists or Generalists?

Do Studios Hire Specialists or Generalists?

Specialist or Generalist? Read enough interviews with pro artists or studio recruiters and you’ll often see opposite opinions on which kind of hire is more valued by the VFX and games industries.

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CG Spectrum Studio Tour Day

In July, we hosted an action-packed studio day with our industry partners in Melbourne, Australia. Students met future employers, professional studio mentors and alumni working in the heart of Australia’s world-class VFX & gaming scene, including the artists behind titles like Game of Thrones, Doctor Strange and more. It was a career-making opportunity, and an important part of the student experience at CG Spectrum. 

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Student Success Story: 3D Modeller Stephen Clark

"My advice is to work as hard as possible and always be on the lookout for alternative measures to increase efficiency without sacrificing quality."

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I Hire Animators, This Is What I've Learned About Demo Reels

CG Spectrum's Animation Department Head, Mark Pullyblank, provides some invaluable advice on what Animation Supervisors look for in a demo reel. He also gives some great tips on what to do and what NOT to do. 

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9 in 10 of these students got studio jobs - here’s why

CG Spectrum’s 2016 Online Advanced Diploma students achieved an incredible 90% placement rate into studio jobs. We spoke to students, mentors and alumni working in studios like Ubisoft, Double Negative and Iloura to get their advice on giving yourself the best chance of scoring the job of your dreams.

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Succeeding as a Freelance Artist

For some people, the idea of working as a freelance artist is the dream. Managing yourself, taking the work that suits you best and working flexible hours from home in a dressing-gown. 

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Student Spotlight: 3D Modelling Student Steph Pryor

Steph Pryor was one of our 2016 season scholarship students and completed our Advanced Diploma of 3D Modelling. During her time here with us, her work went from amazing to spectacular and it was always fun to see what she was working on.    

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VFX Compositing Student Showreel

By seamlessly blending digitally created assets, like characters, explosions, backgrounds and more, with real world shots, our amazing VFX Compositing students have made the unbelievable believable.

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3D Modelling Student Showreel

Complete with spear wielding Spartans, skateboarding Ninja Turtles, music-loving zombies and photo-realistic human anatomy, these digitally sculpted models are nothing short of spectacular.

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FX and Simulation Student Showreel

Humongous explosions. Raging fires. Devastating destruction. Stifling smoke. This has everything you could possibly ask for from a visual FX showreel, and much more. 

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Arconyx Founder and Director Kenny Roy On Games as Therapy

Whether it's beautiful art styles, endearing characters, enthralling story lines, exhilarating game play or a mixture of all of these factors, video games can whisk us away to different worlds and put us in situations we would never usually find ourselves.

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Cats in Games: The Unsung Heros of Video Games

I've had enough of dogs in games. Call of Duty: Black Ops. Metal Gear Sold 5. Fallout 4. Grand Theft Auto 5. Too many dogs in too many games. Let's take a look at the good times. The cat times.

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2016 Top 5 Games of the Year

2016 has been a pretty grim year here on planet Earth. It took from us Bowie and Mrs Brady. And in return gave us President Trump and Zoolander 2. Rough trade.

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A Day in the Life of a Game Programmer With Michelle Osborne

For Mentor of Game Programming Michelle Osborne, making video games initially started out as a way for her to couple her art skills and her practical skills together to build the little worlds she had in her head.

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Student Spotlight: Concept Art Student Lauren Wakley

Lauren Wakley is one of our 2016 season scholarship students studying Concept Design here at CG Spectrum. We have all enjoyed watching her skills develop and expand over the year.

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CG Spectrum Announce $500,000 in Scholarships

Melbourne-based CG Spectrum College today announced half a million dollars worth of scholarships in film and game subjects for their 2016-2017 scholarship season. The places will be linked to paid industry internships in award-winning local studios.

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Finding your new Career at Conventions

Some of us go to events for the good times and bright lights. Others go to dress up as their favourite characters and meet new people. And some people go with folio in hand looking to find their dream job.

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Surviving Melbourne International Games Week

It's nearly that time of year again: Melbourne International Games Week. The week when the video game industry comes to the world's most livable city - and blows our minds.

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The Rendering Revolution: 4 Ways Cloud Rendering can Help Launch your VFX Career

You’re fresh out of a course and gearing up for a job in VFX, running through everything you’re going to need to succeed. Skillset up to date and qualification in hand? Check. Networking efforts online and offline in full swing? Check. Vimeo playlist getting positive comments? Check.

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Iloura and the VFX Behind That Game of Thrones Emmy Win

Just prior to their humongous success at the 68th Emmy Awards in Los Angeles, we had the pleasure of visiting scholarship partner Iloura, one of Australia's leading animation and VFX houses and speaking to industry legend Glenn Melenhorst.

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What Makes Game Programming Courses Great? Developers Tell Us.

Game Design and Game Programming are fast-changing fields in a relatively young industry, and the struggle to stay relevant is real. We talked to three seasoned programmers about how they built our new Game Programming Course.

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MARI 3D Texturing & Painting Short Course is Here!

At CG Spectrum, we make a point of having our finger on the pulse of the industry. When we see a need in studios, we want to help talented artists fill it. And when it comes to texturing and painting, MARI is the software to know.

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V-Ray and Chaos Group Comes to Australia

For the first time in Australia, Bulgarian-based Chaos Group are bringing a workshop and certification exam for their cutting-edge rendering program V-Ray to Melbourne, Sydney and Brisbane.

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Australian Film, TV and Video Game Production Studios

Contrary to popular belief, Australia is quickly reclaiming it's position as an integral part of the digital arts and video game development industries. 

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Student Spotlight: 3D Modelling Student Stephen Clark

Stephen Clark is one of our many incredibly talented 3D Modelling students currently studying with us. His work is constantly evolving and it has really been a joy watching his skills grow and evolve over the year.

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Iloura 2016 Game of Thrones Season Six Breakdown

It's been over a week since that epic battle scene from Game of Thrones Season 6, episode 9. Although we hold spoiler etiquette up there with never eating the last slice of pizza at a party or talking in the cinema, I think it's safe for us to share this amazing breakdown reel from our friends at Iloura Animation and Visual Effects in Melbourne and Sydney.

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Maya 2016 Tips and Tricks - Offset Edge Loop

The Offset Edge Loop Tool, this feature works either as a tool or an action.

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Student Spotlight: FX and Simulation Student Subhaan Asif

Check out some amazing FX and Simulation work by Subhaan Asif. Subi is not only and incredibly talented artist, but also a fantastic guy and a joy to work with.

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Jake Collinge Talks Ratchet & Clank

Having completed work on both the official animated movie and video game, Jake Collinge talks Ratchet & Clank telling us about his main duties being on set designs with some secondary work on spaceship and prop design for the animated movie.

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Where To Find Work in the Digital Arts  and CG Industry

Preparing for life after graduation is an exciting time for everyone involved. Opportunities seem endless. Exciting new adventures await. And your skill set will continue to expand.

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Student Spotlight: Concept Art Student Tom Garden

Concept Art and Illustration student Tom Garden's art style is incredibly diverse and recognisable. From fire-breathing dragons to samurai warriors, all of Tom's work is as equally astounding as it is polished. 

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Student Spotlight: Concept Art Student Stephanie Lee

Stephanie Lee is one of our initial scholarship students based in Perth, Western Australia. She is currently completing the 1 year Diploma of Visual Arts here at CG Spectrum.

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The CG Lab: Melbourne Physical Study Location

Our friends at Tractor School of Design recently had a fantastic problem. They had too much space at their beautiful downtown campus and head office. So, we thought we'd do the right thing and lend them a hand.

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The Game Design Pipeline

The Game Design Pipeline is broken down into 3-parts in this article. The artists creating the look and style of the game, the designers forming the layout and story line and the programmers who input all the data and write it into code.  

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New Online Courses: Video Game Programming

At CG Spectrum, we've always been determined to give our students the skills they need to make the video games and films of their dreams.

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We Live and Breathe the Film and Games Industry

 CG Spectrum's goal is to make our students the most employable artists in the film and game industry. We do this by carefully selecting the best mentors and teachers who are currently employed to accomplish the school and student's unified goals.

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Register Your Interest in Our New Courses

It's going to be an exciting couple of months here at CG Spectrum as we launch a handful of new initiatives and embark into new territory.

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Free Creature Design Tutorial and Q&A with Jake Collinge

Jake Collinge is CG Spectrum's Concept Art Department Head, he also works as an Illustrator and Entertainment Artist in Vancouver, Canada.

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Dark Souls 3: Why We Die

The date is Monday 11th of April, 2016. In less than 24-hours I will jauntily bound down to my local video game shop and pick up my copy of Dark Souls 3.

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Studying With CG Spectrum: What's Right For You?

Deciding where you want to begin your studies is an incredibly important and often overwhelming decision to make. 

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Tips to Help you Network While You Study

Networking is essential to finding new work. It's something we here at CG Spectrum have spoken about before. And it's so true.

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Specialist Or Generalist? What Are Studios Looking For?

Everyone wants to know the right path to take, so let’s give you some insight into this fine question, Specialist or Generalist?

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Download Our Free Bad Bob Character Animation Rig

Introducing our latest free animation rig, Bad Bob the gun-toting rabbit. 

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Autodesk Maya 2016 Tips and Tricks - Target Weld Tool

The Target Weld Tool lets you merge vertices or edges to create a shared vertex or edge between them. Components can only be merged if they belong to the same mesh.

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Francisco Alvarez works on Batman vs Superman: Dawn of Justice

We had a chance to interview 3D Modelling mentor Francisco Alvarez who talked to us about his experience working as a 3D Modeller on feature films like Batman vs Superman: Dawn of Justice.

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Star Wars: The Force Awakens Concept Art

Concept art is not just beautiful, it's fascinating. And Industrial Light and Magic's recent release of Star Wars: The Force Awakens concept art is no exception.

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Hail! Caesar and the Golden Age of Hollywood

The Coen Brothers latest feature film, Hail! Caesar, is a two hour homage to one of cinemas most fondly remembered eras. The 1950's.

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How to Get into the Video Game Industry and Stay Relevant

For us at CG Spectrum, Melbourne International Games Week could only be topped if Christmas, your birthday and Easter and a new Star Wars premier all fell in the same week.

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Free The Tigers: Download our Free Tiger Animation Rig

Back in November of 2015 we released the tiger upon the world, asking anyone willing to show us their creative talent and animate our striped friend.

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Q&A with Dragon Age Games Writer David Gaider

During our time at this year's GX Australia we were able to sit down and talk to legendary video game writer David Gaider about his time in the industry.

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More Than a Game: Why We Should All Play

Video games are beautiful things, and I don't just mean artistically. Games can be cathartic, emotionally and socially rewarding experiences that not only serve to entertain but help us better understand who we are.

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Do You Need to Know How to Draw to be a 3D Animator or VFX Artist?

“Some people can create fantastic images, but can’t draw anything.” – Greg Hird-Rutter, Senior FX Artist at Bioware, formerly at Ubisoft

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GaymerX Australia 2016

Every now and then an opportunity to take part in something truly special and incredibly worthwhile comes along. Most recently for us at CG Spectrum, GaymerX Australia was that event.

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Meet Your Mentor: Katerina Dzolganovski

Katerina has been working in the industry for over a decade as a modeller, texture artist and animator. she's worked on everything, from feature films to triple-a video games.

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GaymerX 2016 Preview

In less than a week Australia will be celebrating it's first ever LGBTQ video game and geek culture convention, GaymerX in Sydney.

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CG Spectrum Meets Pixar's Andrew Gordon and Chris Sasaki

Ever wondered what it would be like to work for Pixar? Well, after an inspiring night at ACMI with animators Chris Sasaki and Andrew Gordon, we can assure you that it's pretty awesome!

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Meet Your Mentor: Marvel Battlegrounds Concept Artist Brandon Reimchen

"CG Spectrum is unique because we have working professionals who are having to adapt as they teach to the new processes and the changing culture, you get an idea of what it takes to be a concept artist or an effects animator or a modeller from people that are still doing it."   
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Pause Fest 2016 - Getting the Most out of your Demo Reel

Pause Fest is a convention designed to help creatives get inspired, get informed, network and better themselves. It's wonderfully broad array of amazing speakers allow attendees to branch out and learn about different fields of creativity.

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Autodesk Maya 2016 Tips and Tricks Basics - Slide Edge Tool

In this tutorial, Mentor Jeremy Chinn will be going over the Slide Edge Tool.

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The Importance of Networking

Having a strong network of friends and colleagues in a wide variety of professions is a great way to find new work and explore new avenues of opportunity in your industry.

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Indie Games to Watch in 2016

We ❤ indie games here at CG Spectrum.

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How to Make Your Portfolio or Demo Reel Stand Out

Great news! You've finally got enough high quality work that it's time to gather it all up and make a demo reel or portfolio and start getting it out there.

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Q&A with Star Wars: The Force Awakens Senior Compositor Patrick Conaty

Last week we were lucky enough to talk to Senior Compositor at Industrial Light and Magic Patrick Conaty about what it's like working in the visual effects industry. 

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Meet Your Mentor: Greg Hird-Rutter - Maya FX Mentor

At CG Spectrum we want you to meet our mentors and get to know the people who will be teaching you. Greg Hird-Rutter has been working in the FX industry for over 15-years and has worked in TV, film and games. Greg is currently working as a Senior FX Artist at the amazing Ubisoft Montreal.

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Five Tips to Help You Succeed in a New Film or Game Studio

Wipe away those tears and drag yourself out of bed because, after months of searching, you've just landed yourself a new job at a studio working within the animation pipeline.

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Discussing the Future of VR With Mentor Ben Fox

 Oculus has revealed that it's highly anticipated VR headset the Oculus Rift will cost $599 USD and is now available for pre-order. 

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Working In The Game Industry: A Senior Texture Artist's Advice

Tyler De Block is a Senior Texture Artist currently working at Ubisoft Toronto. Since 2004 he's worked as a 3D Environment Artist, Character Artist or Texture Artist for companies like: THQ and Insomniac Games.

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The Hidden Benefits of Lengthy Delays

Just a week after the news that the release date for Uncharted 4: A Thief's End has been pushed back to April, PlatinumGames announced that the release of they're latest project Scalebound will also be delayed until 2017. 

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5 Tips To Get A Job In The Visual Effects Industry

The VFX industry continues to grow because we demand it!  We force ourselves to achieve something better than before. We not only seek this visual desire in the films that we watch, but also in popular broadcast shows and commercials.

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Autodesk Maya 2016 Tips and Tricks - Quad Draw Tool

Jeremy Chinn, Mentor of 3D Modelling will take you through this video, teaching you tips on how to use the Quad Draw Tool.

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Video Game Betas: Why we Should All be Playing

Video game developers release open betas to get feedback, test servers, troubleshoot problems and build hype for their exciting new game. They're important tools that, if used properly, can turn an ok game into a great one.

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The Making of the Tiger Animation Rig

Three weeks ago we launched our free Maya Tiger Animation Rig, a quadruped rig aimed at helping animators take their skills to the next level. 

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Meet Your Mentor: SpongeBob Movie Lighting Artist Nathan Mitchell

Here at CG Spectrum, our students are lucky enough to be taught by some of the best animators, modelers, concept artist, special effects directors and technical lighting artists in the business.

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Autodesk Maya 2016 Tips and Tricks - Display Layers

Mentor Simon Warwick will guide you through this tutorial of Display Layers helping you to identify some ways to help you speed up your workflow.

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2015 Top Five Games of the Year

The year in gaming is rapidly approaching the end and what a year it has been.

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Microsoft HoloLens

Holograms are coming and pretty soon they won't just be reserved for Tony Stark and posthumous rap performances. Microsoft's HoloLens project is aiming to put this futuristic technology in every office, studio and lounge room in the world.

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FREE Online Autodesk Maya 2016 Lessons

We're offering a free trial of MAYA 2016 along with several different tips and tricks from our industry professional mentors. We hope these tips and tricks will help you break into the industry.  

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Student Success Story: Double Negative Animator Lawrence Zalasky

From Star Trek Beyond to this year's Blade Runner 2049, alumnus Lawrence Zalasky has had an incredible career since graduating from our animation course in 2013.  

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Top 5 Ways to Ensure The Force Is With You

This is a huge month. A month so big it has rendered all films within a six month period seem like re-runs of The Saddle Club. 30 days so gargantuan in size that it's events have even found me ejecting my copy of Fallout 4 from my Playstation for the first time in two weeks.

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Free Tiger Animation Rig

Are you ready to take your animation skills to the next level? Want to create the most ferocious four-legged beast you can possibly imagine?

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CG Spectrum Student Success Story: Phil Minter

Whether you wish to work in film or game CG Spectrum wants to help you achieve your goals and further your career. Learn from our Mentors who work in the industry and want to see you succeed, turning your dreams into a reality! 

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The Visual Effects Pipeline

So you keep hearing about this thing called The Pipeline, but what is it? Well question no more because I'll take you through its workings and shed some light on what the pipeline actually is!

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The Best Cosplay From PAX AUS

Despite all the fantastic panels, hands on experiences, glimpses of exciting new technology and exclusive memorabilia many would argue that the best part of any convention like this is the cosplay.

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CG Spectrum Takes On PAX AUS

PAX AUS 20015 was an amazing weekend for all involved and the CG Spectrum team hit it hard! 

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The Fight Animation Process Of Assassin's Creed Brotherhood

Lead fight animator Mike Mennillo of Ubisoft shows the fight animation process of Assassin's Creed Brotherhood in this video posted up by magistr10.

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Life As A Mobile Game Developer

We're a pretty fickle bunch we humans. Always demanding something for nothing and only ever settling for instant entertainment and immediate gratification.

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Student Success Story: Motiga Games Animator Kyle Dahl

When it comes to working on different kinds of video games, character animator and CG Spectrum alum, Kyle Dahl has done it all. 

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Salary Ranges and Basic Information for 3D Animators

Thinking of trying your hand at Animation? Check out this video on the creation of Mimics from the movie Edge of Tomorrow posted by ImageworksVFX.

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Student Success Story: Tyson Bradock Works on DreamWorks DINOTRUX

Read an interview with recent CG Spectrum, Vancouver grad Tyson Bradock. He recently finished a job for Bardel Entertainment as a Character Animator on the Netflix hit for kids, "DINOTRUX".

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Finding the Motivation to Stay Motivated

Motivation. When you’ve got it, look out. Projects fly along, the mundane becomes fun and life is good. But what about the times when motivation eludes you? When work seems to drag, everything becomes a chore and the last thing you want to do is get yourself out of bed and face another day at the office.

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Student Success Story: Sebastien Muller Works On Assassin's Creed Syndicate

We recently caught up with CG Spectrum, Vancouver graduate Sebastien Muller. We spoke about his time with CG Spectrum and how it helped get him started in the video game industry. Sebastien just finished working on the latest release in the Assassin's Creed game series, Assassin's Creed Syndicate for Ubisoft - France.

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The Ever Changing World of Online Study

Online study gets a pretty bad wrap. And in many regards, rightfully so. Many online courses can make students feel isolated and alone and lack the interactivity that you may get from on-campus study.

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Becoming a 3D Artist - Salary Info and Demo Reel Inspiration

Check out this Demo Reel by Jason Brown posted up by CGMeetup and see what your could be creating!

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Salary Expectations as a Concept Artist for Games

Have you ever watched a movie or played a game and marveled at the intense character design? How about the environment they were in. Do you have these kinds of creative ideas building inside you, feeling that urge to get them out?

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10 Minutes of Art Advice With Jake Collinge

CG Spectrum Mentor of Concept Design Jake Collinge recently shared a brief advice video on YouTube as a way to give back to the artist community online.

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What it's like to be a Concept Artist: An Interview with Jake Collinge

"Even more important than learning to draw and paint, is passion. Being passionate about the challenges and the inevitable surprises you’ll face in your career is what will ultimately see you through.”

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A Day in the Life of a Professional 3D Modeller

 

Get to know the talented professional artists and animators who make up the team of educators here at CG Spectrum, starting with 3D Modelling Mentor Jeremy Chinn.

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Animation Tutorial: Free Mark V Rig - Basic Controls

Our second free Maya HIK character rig is now available for the public to download.

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How to Stay Motivated as an Animator

CG Spectrum Mentor of Animation Mark Pullyblank talks about what it takes to stay motivated in the challenging yet rewarding craft of animation.

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Student Success Story: Concept Art Grad Edwin Ho

We just spoke to recent CG Spectrum Vancouver grad Edwin Ho about his experience while he was going to school with us. 

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Free Autodesk Maya 2016 Lessons for Beginners

Start learning 3D art with Maya online for FREE today to test drive how we teach. For many students choosing the right online tertiary school can be a difficult task. Especially when there is what seems to be an infinite sea of choices out there.
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How I Got Into the Games Industry: Simon Warwick's Journey

Back in 2000 and freshly out of high school, I knew I would eventually make it as an animator, it was just a matter of how. 

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The Most In Demand Positions for Film and Game Design Studios

With so many exciting positions, jobs and styles available to artists in the digital arts world, sometimes making the right decision about which career path to pursue can become extremely difficult. 

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Student Success Story: Concept Artist Alan Blackwell

"In the end, I came out with about three finished pieces which directly led to me being picked up by DeNA Studios Canada as a Junior Concept Artist."

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Interview with Jurassic World Animator Juani Guiraldes

Juani’s passion has always been sport and drawing. When he was younger, if he wasn’t running or playing tennis he was watching cartoons. You name it, Juani has watched it – Looney Toons, Transformers, Thundercats, Disney, anime, and the list goes on!

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5 Tips to Get a Job in Game Design

There’s always a lot of questions when it comes to understanding how to land a job in the game design industry so we’ve summarized it down to the top 5 tips from industry veteran Simon Warwick  who’s known for his recent work on Batman Arkham City at Rocksteady Studios.

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