The visual effects and game design industry is rapidly growing and the need for highly-skilled, talented artists has never been greater. Take the first step towards your dream job and master the art of digital sculpting and 3D modeling with CG Spectrum’s Diploma of Advanced 3D Modeling course.
Get taught by award winning artists and learn optimised workflow techniques for the 3D modeling pipeline using ZBrush, Maya, MARI and Substance Painter. Our course is designed to take your digital sculpting skills to the next level and incorporates production workflows used in major feature film and gaming studios around the world.
We teach you the skills to create fully realised organic and hard surface charcatcers and assets for feature film and video games. If you're just starting to learn ZBrush or you’re wanting to take your 3D modeling skills to the next level our personalised training program taught by industry professionals will help you get there.
Turn your passion for 3d modeling into a career and get your make sure your demo reel gets noticed by studios.
CG Spectrum gives you direct access and connects you to the best mentors from around the world, delivering a personalised education that gives you the competitive edge you need to succeed.
"I moved from another school as CG Spectrum offered a more specific program for my needs. Let me assure you that it was the best move I have ever made. Mentors are current industry professionals so you know that techniques are relevant and I honestly believe that these guys are in it to see you succeed."
Danny Dore CG Spectrum Student
Students will learn the fundamentals of the digital sculpting application ZBrush as they go over anatomy lessons and learn techniques to model high-resolution characters as well as their clothing and accessories. Students will also learn how to use Maya to create clean and efficient geometry and conclude by learning the process of creating texture maps for their assets.
From here we continue to dive deeper into the ZBrush toolset and focus on sculpting high-resolution creatures. Topics covered include specialized techniques such as using Dynamesh, brushes and alphas to build and detail creature models. Students will also learn the texturing application MARI, it's powerful and extensive set of tools will allow them to create detailed high-resolution textures.
Here students will learn how to use ZBrush as a conceptualisation tool for hard surface models. They will go over the different workflows and tools available in ZBrush to design and create high-resolution models. The concept model will then serve as a guide to create a clean mesh using Maya's retopology tools. They will conclude by learning all of MARI's available features for texturing hard surface assets.
Start: Lessons / Video Content
Middle: Live Q&A Session / Feedback
End: Critique / Feedback
"I got a job offer at a major feature film studio before even graduating! Studying at CG Spectrum gave me the opportunity to network with industry artists while I was learning and coupled with the amazing course I was able to secure a position in the industry. Now I'm working on amazing projects in my dream job!"
Andi Edirisinghe 3D Modeler - Iloura
"CG Spectrum has a way of mentoring students that I haven't experienced before. I feel as though my mentor is always pushing me in order to become industry ready and I'm not just another number. Mentors are always available for feedback and take a proactive approach to teaching their students."
Stephen Clark 3D Modeler - Iloura
At CG Spectrum you're never just a number. We cap our class sizes at 5 students so you get the most attention possible at a more affordable price. Studying in a small class setting also allows you to learn from your peers and build a larger network.
By choosing the 1-on-1 option you will receive an educational experience unlike any other. Get more individual time with your mentor and customise your learning by focusing on areas you're really interested in. You'll also have greater flexibility with finding a schedule that works for you.