Game art and animation course

Online Diploma of Screen and Media (CUA51015)

See How It Works
Image courtesy of Ubisoft


Strong foundation skills form the bedrock for any great 3D artist.

The Game Art and Animation Diploma is the perfect spawn point for those looking to begin their journey as a 3D artist in the video game industry.

Learn skills to create 3D models and animation for video games and implement them into the Unreal game engine to create your own playable game. We start from the ground up so there is no experience required.

Projects Include:

  1. Animation and Rigging
  2. Modelling and Texturing
  3. FX and Lighting
  4. Game Engine Implementation

At CG Spectrum we teach students the latest techniques with industry standard software that major studios worldwide use in their production pipelines. All required software to complete the course is provided to students.

Software you will learn:

maya-icon.png photoshop-icon.png substance-painter-icon.png udk-icon.png
Maya  Photoshop Substance Painter Unreal




Course Information



Video Game Animator

Animators in the games industry are responsible for the portrayal of movement and behaviour. Most often this is applied to give life to game characters and creatures, but sometimes animations are also applied to other elements such as objects, scenery, vegetation and environmental effects.

Video Game Modeller

Modellers build three-dimensional computer models of everything that is needed for a CGI project. On smaller productions, Modellers may also rig, build textures and create lighting. On larger projects, they may be required to liaise with Riggers, Texture Artists and Lighters.



Study Period 01 Full Time - 15 weeks

Strong foundations serves as the first stepping stone to understanding 3D and creating artwork for video games. This study period is mainly focused on creating 3D models, basic animations as well as developing textures and materials. These are core skills in the CG Industry and are relevant to all other areas.

Projects include:

  1. Introduction to 3D Basics
  2. 3D Modelling Fundementals 
  3. Animation Fundementals
  4. Texturing & Lighting 

Study Period 02 Full Time - 15 weeks

Taking students growing modelling and texturing skills, we now expand into complex areas like character rigging for use in the Unreal Game Engine and utilise motion capture and animation to create a fully functioning character. They will also design environments for games, and create visual effects.

Projects include:

  1. Introduction to Game Engines
  2. Character & Environment Modelling
  3. Animation & Rigging
  4. FX for Video Games

Study Period 03 Full Time - 15 weeks

During this study period you will work with your mentor and classmates to collaborate on game project. Utilising supplied gaming templates, you will be choosing an area of specialty based upon your experience in the previous study periods. This project requires a range of talent and gives you the freedom to explore your chosen path.

Projects Include:

  1. Portfolio Assembly


game animation course online

"It’s your career success that matters."

I applied to some companies with my updated reel and get the chance to be hired by a small studio named Dwarf-Labs where I did some animations for a CG commercial. Then I was hired by Ubisoft where I worked for the last release of one of their big franchise, Assassin’s Creed Syndicate!"

Sebastien Muller Animator, Assassin's Creed Syndicate


“CG Spectrum has been an instrumental part of my growth”

CG Spectrum has been an instrumental part of my growth as an animator, helping me sharpen my skills, acquire new ones and strengthen my character animation abilities. This is an invaluable experience for anyone looking to learn animation or take their skills to the next level.

Phil Minter Previs Artist


Have some questions or looking for more information about this course? Get in touch with us and one of our friendly team members will get back to you shortly to help.